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Andra Perju
Andra Perju
3D Artist
Brasov, Romania

Summary

A motivated flexible self-taught 3D and Game Artist with a passion for video games. Possessing the artistic and technical ability to create high quality game assets that will enhance game experience. An extensive knowledge of some of the most used graphic tools in the industry and a knack of quickly understanding tasks and always meeting deadlines. Always looking for an opportunity to work with a team of experienced, diverse people.

Skills

Digital PaintingIllustrationRendering3D Animation3D Modeling3D PrintingCharacter ModelingDigital SculptingEnvironment ModelingLow-poly ModelingTexturingUV MappingHigh-poly ModelingPixel ArtVoxel Art

Software proficiency

Blender
Blender
Fusion 360
Fusion 360
Illustrator
Illustrator
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
xNormal
xNormal
UVLayout
UVLayout
CrazyBump
CrazyBump
Qubicle
Qubicle
MagicaVoxel
MagicaVoxel

Productions

  • Magic pixel
    • Mobile Game
      Magic Pixel - 3D Coloring Book
    • Year
      2018
    • Role
      3D Artist
    • Company
      Inno Studio Limited
  • Bridge rider
    • Mobile Game
      Bridge Rider
    • Year
      2016
    • Role
      3D Artist
    • Company
      ATP Creative
  • Dashup2
    • Mobile Game
      Dash Up 2
    • Year
      2016
    • Role
      3D Artist
    • Company
      ATP Creative
  • Super tennis
    • Mobile Game
      Super Tennis
    • Year
      2016
    • Role
      3D Artist
    • Company
      Nezal Entertainment
  • Football rush
    • Mobile Game
      Football Rush
    • Year
      2015
    • Role
      3D Artist
    • Company
      Nezal Entertainment
  • Madinah
    • Mobile Game
      Elmadinah
    • Year
      2013
    • Role
      Game Artist
    • Company
      Nezal Entertainment

Experience

  • 3D Printing Artist at Epi Sistem
    Brasov, Romania
    February 2017 - Present

    Responsibilities:

    - Design and model 3D models for 3D printing using technical drawings.

    - Operate 3D printers and prepare 3D models for printing.

    - Harvest, clean and assemble final 3D prints.

    - Collaborate closely with the technical department in testing 3D prints and ensuring quality results.

    - Web design and website maintenance.

    - Compose and design company newsletters.

    - Continual professional development to keep up to date with new software and hardware developments.

    Projects: MANUNET ERA-NET Projects - SENS4WINE, TOX-HAZ-ASSESS

  • 3D Artist at Freelance 3D Artist
    Brasov, Romania
    January 2016 - Present

    Clients: Gamma Interactive, Thoris, Toneaphone, ATP Creative, Inno Studio Limited and many more small indie companies

    Responsibilities: Model and texture game/app ready models w/o concept art, UV unwrapping, game ready animations, UI elements, rendering, marketing content, Unity integration including material setup, lighting and mood.

  • 3D Artist at Nezal Entertainment
    Alexandria
    September 2012 - December 2016

    Responsibilities:

    - Model and texture high and low poly 3D models for use in-game with or without concept art or inspirational reference material.

    - Illustrate quality 2D sprite assets in the appropriate style for use in-game.

    - Provide sprite sheet character animations and effects using standards set by the game’s style.

    - Retopology and optimisation of assets to maximise quality and game performance.

    - Create assets used for art direction and gameplay prototypes.

    - Training, continuous improvement in computer, art-related knowledge, self-improvement and problem solving skills, production knowledge and cross-training others on team.

    - Collaborate closely with game artists and game designers for developing the overall style and pipeline for environment and props, serving as an active participant in team art discussions, critiques and reviews.

    Projects: ElMadinah, Football Rush, Super Tennis